mojira.dev
MC-143544

Detector rails stuck powered after chunk unloads

Detector rails are stuck powered after the chunk unloads.

I have several designs where I use a detector rail to stop a hopper minecart in place while it is empty, then it gets sent on its way once full. These designs break if the chunk ever unloads.

How to reproduce

  1. Create a superflat creative world.

/setworldspawn 0 0 0
/tp 199 ~ 200
/setblock 200 ~ 200 minecraft:detector_rail
/summon minecraft:hopper_minecart 200 ~1 200
  1. f3 and target the detector_rail, it will show you that the detector_rail is powered

  2. destroy theΒ  minecart

  3. the detector rail will switch to unpowered after a few ticks

/summon minecraft:hopper_minecart 200 ~1 200
/tp 0 ~ 0
/tp 199 ~ 200
  1. destroy the minecart

  2. the detector rail will remain powered

Related issues

Attachments

Comments

migrated
[media]
migrated

Thank you for your report!
However, this issue is a Duplicate of MC-140985.

If you have additional information, please add it to that report.
Please search before reporting, as it's likely that one exists already.

Quick Links:
πŸ““ Issue Guidelines – πŸ’¬ Community Support – πŸ“§ Customer Support – πŸ“– Game Wiki

migrated

I agree this sounds like the same issue. I did search before reporting. Add some more keywords to help spot duplicate issues. No need to be snarky.Β 

migrated

(Unassigned)

Unconfirmed

chuck, detector_rail

Minecraft 19w05a

Retrieved