When you re-texture a caracter to go over a (or multiple slots) with a low opacity and select a slot after the 'lowest' item in the chest/inventory the character changes the color of all the slots
There's a gif of what happens in attachment
Texture pack:
http://www.mediafire.com/file/j99l82i3gvcq3a7/Texture+Pack.zip
Setblock Command:
setblock ~ ~1 ~ chest{CustomName:"{\"text\":\"\\uF808\\uE001\",\"color\":\"white\"}"}
The resource pack provided no longer has this issue, but in general does not work the way it was intended in 20w21a - is this still an issue with an updated resource pack?
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