On a multiplayer (standalone) server, if the last player not sleeping disconnects instead of going to sleep, time does not advance to morning until one of the sleeping players gets out of bed, then gets back into bed.
Linked issues
is duplicated by 9
Comments 7
Bug confirmed still present in version 1.14 Pre-Release 4 (Java, Windows 10). Confirmed in game with both client and server at version 1.14 Pre-Release 4. Though the world was created in an earlier snapshot.
Steps to reproduce:
Only two players enter the world
Wait for night
Player 1 goes to bed
Player 2 leaves the game
Wait a while. Player 1 does not wake up.
Desired/Expected behavior: At step 5, player 1 should instead wake up within less than 10 seconds, and it should be morning then. As it is, with this bug I think you would need to wait 10 minutes for the natural progress of night to complete.
Can confirm, it is still present. Lotta server players are going to be confused if this isn't fixed.
Workaround:
After final awake player leaves the game, Leave Bed, then return to sleep. Now morning will arrive quickly.
or
2. Wait until after the final (other) awake player leaves the game. Then go to bed. Now morning will arrive quickly.
But this bug is still annoying.
Looks like this duplicates MC-148017 – definitely an annoying bug!