@Eomotheus I’m not sure why you’re talking about stone tools, I tried to mine a scull catalyst with a silk touch netherite pickaxe.
I noticed this after triggering a Warden for the first time in survival today. Even after I was well out of range (including not getting the blindness effect) and the Warden had gone into "whine" mode for several minutes, it never dug into the ground, presumably because it was still sniffing for me.
Never mind! Right after I submitted this issue it came back. This can be closed.
Hi Ricardo, this means that your version of Java is not up to date. I use CubedHost for my multiplayer world and once I set my Java version to 16 everything worked fine.
Of course it started working immediately after I posted this bug! My apologies, this can be closed.
This seems to be happening again in the current snapshot (21w15a). I have an automatic chicken farm where the chicks stand on a slab and suffocate in the block above them when they die. In 1.16.5, I had glass on the outside of the killing chamber and it worked fine. Now when the chickens grow up they are pushed into the glass block and escape. Even when I replace the glass with planks, there is a problem with their drops, some of which glitch through the blocks and end up outside the farm.
Same as T, I can connect to my own Realm but not one of my friend's. Everything else works fine, I think this needs to be reopened.
It's hard to tell for sure from your screenshot, but it might be because some of the plants are pretty far away from light. Did you have this issue before this snapshot?
According to slicedlime in his latest update video, this is intended behavior. Bonemealing moss replaces certain blocks on the same y level and also will grow plants (including azalea bushes).
Personally I would love to see a witch as the leader of a patrol or raid.
Pretty sure that's working as intended. You can check it out on the Wiki entry:
If they don't have a profession, they will still stare at the ground almost constantly.
I'm not sure this is a duplicate – it seems to be happening to ALL villagers on a world, not just one village. It also seems to be a problem with this snapshot – see MC-172078.
Can confirm, very unsettling bug!
If you put a honey block on another block and jump up against the two stacked blocks, you will end up on top of the lower block because you are slightly inside the upper honey block.
@Loek van Vucht, that is the way these maps worked before – to get a different map, you needed a new cartographer. Each cartographer sells a map to a particular spot. It sounds like it's mostly back to where it was before, which is a good thing.
Besides Andy Smith's excellent suggestion for having "Settings" accessible, the launcher should also time out after some fixed interval.
@tryashtar it does indeed wipe advancements as well. I had not noticed that before because I was so fixated on the lack of drops.
I am using some of the Vanilla Tweaks datapacks (https://vanillatweaks.net/picker/datapacks/), and have done a little testing. Multiplayer Sleep and Double Shulker Shells works fine, but More Mob Heads does not. So perhaps it is connected to loot tables, since More Mob Heads changes a lot of them.
iCourt, I believe this is working as intended. Villagers need to sleep and work in order to spawn golems. If they wait to sleep until the same time as you do, then there's a chance you might sleep but they won't have time to get into the bed. This way they will always be able to sleep if there's a bed available.
Or maybe villagers just like going to bed early, who knows. 🙂
Happens on my Mac too, I've attached a report from my machine as well.