When a player flies into a body of water the game still thinks they are flying because they haven't hit the ground yet, causing a really funny bug. The player model's arms and legs start to move really fast, the arms in a circle and the legs up and down. And when you go backwards it does the same thing but the player is upside down. (This all shows when in f5 mode)
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Thank you for your report!
We're actually already tracking this issue at MC-144647, so we will resolve and link this ticket as a duplicate.
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