When sand (or gravel) falls in to lava, the falling entity appears to be on fire. The block will settle normally, it only briefly appears with the flames.
To reproduce:
Place sand above a block of lava (or a pit of any depth) and watch the falling entity as it first touches the lava.
To fix:
This is a small bug fix I wrote for myself using names determined by MCP. In EntityFallingSand add the following method:
public boolean isBurning()
{
return false ;
}
Since the gravel and sand aren't flammable it seems strange to see them burn when using sand to fill in a lava pit.
Linked issues
is duplicated by 1
Comments 25
It's not the items that I'm talking about though, it's the sand block as it falls downwards. Cobblestone and obsidian aren't affected by this problem.
Sorry if I accidentally trolled you. I know that the issue is closed, this is exactly why I'm continuing this conversation: to decide whether it is really a bug or dinnerbone should undo this change.
There are few things I dislike more than when people decide that anyone whose opinions aren't the same are trolls.
But in any case, here are some other things that burn in Minecraft: Minecarts, sand item entities, eggs, snowballs, and sand blocks (after flint and steel is used on it).
Actually if you really think about it, if you dropped sand in lava it wouldnt put it out at first it would just displace it and it would still melt the outer surface in this case a cube shape so the flames does kind of make sense.. but I can see D's point is it really a bug? because I think blocks turning black when falling is a bug then. Should it not just look like a blurred/moving texture?
If you look you'll notice all items do this, including cobblestone, stone and obsidian.
In Minecraft everything burns in lava.