When playing on a multiplayer, the sound made when another player is being sucked into a vortex created by an underwater magma block is played to all players within render distance.
Steps to Reproduce
Sign in Player1, master volume slider off
Sign in Player2
Place a magma block underwater
Place Player2 within render distance of Player1
Swim Player1 into the magma block vortex
What I Expected to Happen
No sound would be played from the unmuted, Player2 client
What Actually Happened Was
Very loud "Bubbles Zoom" sound is played on the unmuted, Player2 client.
Duplicate of MC-146297