The bug
Hostile mobs attack players, villagers and iron golems normally, but sometimes they will just stop following the player for about a second. Sometimes it will stay next to the player if the player stays still. A video evidence and screenshot shown as proof.
These are the mobs I know so far who will sometimes stop attacking you for 1 second and staying next to you. Rest of them seems to work normally:
Vindicators
Zombified Piglins
Zombies/Zombie Villagers/Husks/Drowned
Endermen
Wither Skeletons
Silverfish
Endermites
Dolphins
(This relates to the latest report I just created: MC-148243)
Linked issues
is cloned by 1
is duplicated by 6
relates to 3
Attachments
Comments 22
Is duplicated by MC-158759. Confirmed in 19w45b
Can confirm, and here's a list of more mobs I found with this issue:
-Pandas, especially when it's a grumpy one
-Hoglins
-Piglins
-Zombified Piglins
-Wither Skeletons
-Silverfish
-Endermites
-Wolves
The only two I'm unsure of are Vexes and Dolphins. Vexes wait a while before attacking but considering they float around and spawn it groups this may be intentional. Dolphin attacks seem bugged as a whole, They'll carry on as usual and then attack you.. sometimes. But prioritize even idle movement over it.
These videos demonstrate the issue with normal zombies and baby zombies:
This video gives a much better example. The baby zombie and vindicator are faster than the players backward walking speed. When they catch up to me and attempt to hit me, they fail to because they stop moving before they get close enough to hit me. https://streamable.com/hph3g1
The issue shown in the latest comments is a different issue than this bug. It's potentially MC-2310 or it's a different issue.
Resolving this one again.
Still confirmed for 1.14 Pre-Release 4.