I have ~3x3 grid of beacons around my base (one not built yet so a total of 8 locations). Two locations will not work. The user interface will not function nor give effect. The central one of 5 beacons is not working. A second (from the surrounding locales) of haste and speed is not working.
One pic of each that aren't working with debug screen plus one that is working.
World save update path: 1.10.2 > 1.12.2 > 1.13.2 > 1.14p-r2
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is duplicated by 3
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That rules out lighting then. Thanks.
Anyone having this issue: if you don't mind, please attach (or provide a download link of) the world here so we can reproduce the issue.
I'm now attaching a minimal 1.13.2 world which presents the problem after upgrading to 1.14-pre5. Beacon is at -859,14,332
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While reducing this world I found that snow layers now apparently block skylight. I'm not sure if this is intended or how much it is related to the beacon problem. In this case they do have glass and a single snow layer on top — not a problem in 1.13.
So my first reaction was opening this test world in 1.13.2 and removing the snow layers, leaving only the glass. To my surprise, it still didn't work in 1.14. Skylight level is back to 15, proving snow was the one blocking it. But still didn't work I then proceeded to recreate the test world, reopen in 1.13.2 and remove the glass and snow leaving full sky access. When opening this one in 1.14, it works.
After opening this world "as is" directly in 1.14 the effects may be on (reminiscent of the saved player data maybe?). However they will run out since the beacon is not working (at least to me that's what happens). Eventually, after a long time the beam itself may be on again still with no effect.
This is all very inconsistent though: sometimes the beam did not activate at all, specially after saving and reloading in 1.14.
Does clearing cache data fix this issue? (See the description of MC-142134 for instructions)