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MC-149420

Hostile mobs not despawning at 128+ blocks

While travelling in a boat I came across a skeleton standing in water on a small desert island in the ocean.  I thought nothing of it until I traveled several hundred blocks away and came back 10+ minutes later.  It appeared the same skeleton was standing in the same spot on the same island. 

I started testing various distances trying to get the skeleton to despawn starting with the normal 128 blocks away. I came back and it was still there.  I also tried relogging and the skeleton was still there.  I continued the test going out 150+, 200+ 250+, 300+ and 320+. At each distance the skeleton was still on the island when i returned.  

Throughout my 5+ hours of playing I consistently noticed a lack of mobs in the world.  I believe this is because mobs are stuck somewhere filling the mob cap and not despawning.

Comments

migrated

Duplicate of 

MC-147890

AceMcCrank

Try to set your Render Distance to 11 or higher. This has been an issue since 1.13. this should push the lazy chunks out far enough that the immediate despawn should happen. Looks like this was only temporarily fixed and came back. Mods might need to reopen MC-147560 (Specifically mentions the 11 chunks) or MC-139338

migrated

Just gave it a quick test with my render distance set at 115 and that was definitely the problem.  Test multiple times and the mobs consistently despawned around 128 blocks away.

Looking forward to a fix for this since keeping a higher render distance is currently not ideal with the chunk loading problems in 1.14. Thank you for the assistance. 

migrated

migrated

Unconfirmed

(Unassigned)

Minecraft 1.14

Minecraft 1.14.1 Pre-Release 1

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