The bug
All creatures (without including villagers and illager raids) are barely spawning in all parts of the game, I am not sure if this is a glitch but I keep going to different new worlds and I keep finding the same issue.
Steps to reproduce
Create a new superflat world (for the easiness, but also because mobs are more frequent the lower the altitude is).
Once in the game, don't move, and set the time to night.
Let the mobs build up, or use a repetitive command block to fill the cap.
Once it's done, then fly away from the area, very far away, very very far away.
→ You will notice no more hostile mob, nor animal is spawning the more you travel. That's because they are still loaded in spawn chunks despise no player is nearby.
Linked issues
is duplicated by 66
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I don't think that's the case due to the fact that no maps I have seen have ever interfered with each other. I keep making new worlds and don't see any mobs spawning even at night.
I think what happened is something got messed up in the coding in the new snapshot when they released it and possibly the illager raids spawn rate might be interfering with all other mob spawn rates.
Can confirm for 18w47b, though it's been happening to me for a while. I thought it was something to do with the memory issues, but they seem to be fixed and the hostiles still aren't spawning the way they used to. Then I thought I had my game on Easy, but nope it's set to Normal. Played one night in one player survival and I saw one skeleton and one spider. I wandered around for a long time and came across one zombie and one creeper, and that was it. Even if I stay in one place for a long time the hostile mobs just don't spawn.
seed: -8300275442758179407
(pic above)
Seems to be fixed in 19w14a now that spawn chunks process entities again (MC-144610).
Unfortunately, I am still experiencing this in 19w14a. Started a new world, and on my second night, mobs refuse to spawn. I'm not sure what kind of technical information you are looking for, feel free to guide me on this.
The difficulty is Hardcore. I haven't gone to the Nether. My operating system is Debian 9 (Stretch)
Here's a screenshot of desolated plains:
[media]It is possible to reproduce, but not for the same reasons. Now I can observe there is no mob switch effect at spawn chunks anymore: the mobs effectively despawn when the player leaves the area due to the fix of [MC-144610].
But what's new is it is now affected by the view distance. I can only reproduce with view distance of 10 or less. From view distance of 12, the mob spawning works as intended.
Now I tested this in singleplayer, but I wonder if the issue MC-2536 which is concerning multiplayer is not actually now occurring here as well. The reason for this is if you notice the value of MultiplayerChunkCache, since 1.14 snapshots, the first value can be different from the second one even with integrated server (singleplayer).
I have created [MC-147560]
Have you tried running /kill @e? Maybe you reached the mob cap