when switching to gamemode spectator, all chunks are unloading, but entities are still there (work in multiplayer, not tested in singleplayer) and when switching back to survival or creative, chunks do not reload and the player fall through to the void
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What violine1101 said works until someone else dies. It seems like going into spectator triggers /gamerule spectatorsGenerateChunks
to switch to false
automatically.
I thought it was spectator specifically before but in this case we're talking hardcore mode. Whenever someone dies and switched to spectator this gamerule gets set back to false.
@unknown, you might be encountering a different issue, MC-144766.
Duplicate of MC-138053.
Use
/gamerule spectatorsGenerateChunks true
to circumvent this issue.