unlike mobs, other entities don't seem to have any limitation to where they can spawn using a modified monster spawner. so if i have a spawner underground that spawns swords, the swords will appear inside the blocks near the spawner.
this is a problem because this means that these spawners can't be shut down, like regular mob spawners.
this is more of a suggestion, but i think non-mob entities should have a 1x1 block spawning requirement, so that these spawners can be turned off using a piston.
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To shut down a spawner you need to make it so that the conditions for that entity to spawn are not met. In the case of a creeper, thats a solid block with light level 7<. An item drop has no such requirements.
yes, i know item drops have no spawning requirements, because they couldn't spawn before. but now they can, using custom spawners. so i see this as an issue - if the game has an option to spawn in a sort of entities, it shouldn't spawn them inside solid blocks, because that is not correct behavior.
Possibly fixed along with MC-15?
If not, related to the spawning-in-sign thing I described over there.