When TNT is lit, the white flashing graphics are buggy, and appear to have "cuts" and fades in it as if it was a mesh overtop of the TNT.
What I expected to happen was...:
I expected it to be full white and covering the TNT as it used to.
What actually happened was...:
It was white but I could see black lines and part of the TNT texture through the white.
Steps to Reproduce:
1. Place TNT
2. Light TNT
3. Observe Flash
Additional Notes
If I remember correctly this isn't a new bug, it's been happening since 1.2.3/4/5 or possibly earlier.
Linked issues
is duplicated by 1
Attachments
Comments 6
Adding GL11.glScalef(1.01f, 1.01f, 1.01f);
in the block rendering class (RenderTNTPrimed in MCP) before rendering the block as overlay fixes this bug.
Is this still a concern in the current Minecraft version 1.6.4 / Launcher version 1.2.5 ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.
Even worse if you put a block of sand on top before lighting (second screenshot)