mojira.dev
MC-154295

Worlborder stops Datapacks from reloading

If you have a worldborder with at least a distance of 16 blocks then the game wont reload your datapack. I tried that in many worlds and I even tried it when the worldborder is centered at 0 0. I put the datapack I used in here so you guys can test it for yourself. Just create a new world put the datapack in it and type /reload. Then the world will be in a freezed state.

Datapack Download [Cant Attach it... sorry]--> http://www.mediafire.com/file/mygpf51il3p1r17/aq.zip/file

 

Update: This only happens if your worldspawn isn't in the worldborder, so if you set your worldspawn in the worldborder you should then have no problems.

Comments 4

I'm also getting this issue.  Nice to know it's the world border, thanks for reporting.  I'm using /worldborder set 29999984 as a workaround for now.

Also seems to affect /datapack enable.

can confirm. setting the worldborder to 16 will basically crash the game when running /reload (tested with a different datapack). it doesn't register any commands anymore, nor does it notice dropped items or anything like that.

trying to close the game after this using Alt+F4 will leave a black window that can only be removed with the task manager. Using F3+C also doesn't close the game but freezes it entirely.

doesn't crash if there is no datapack enabled. does crash if it gets enabled in this situation.

 

There are no logs in the gamelog that point to anything wrong.

further testing seems to reveal that the reload command crashes if the worldspawn is outside of the worldborder.

 

might relate to MC-128494

Please check if that's still an issue for you in the latest 1.14.4 stable release or the latest 1.15 development snapshot.

Mr3DAlien

(Unassigned)

Community Consensus

(Unassigned)

Minecraft 1.14.2

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