mojira.dev

H2O_au

Assigned

No issues.

Reported

MC-241263 Off-heap memory leak Fixed MC-145836 Sweeping Edge enchantment not working for foxes Invalid

Comments

Unfortunately it still persists in 1.18-pre4.

Oddly: reloading chunks (pressing F3+A or changing render distance) seems to reset the leak.  The leaked memory is not freed to the system, but the leaked pool does get re-used, so it takes a while to start visibly consuming memory again.

 

Some more observations:

  • The leak only appears to occur during client-side chunk loading; servers are fine, and RAM is steady while standing still.

  • Upgrading to LWJGL 3.3.0 does not fix it.

Persists in 1.18 Pre-release 2 and the latest version of OpenJDK.

  • Minecraft:  1.18 Pre-release 2

  • Java:  OpenJDK 17 (17+35-Ubuntu-120.04)

 

The leak seems to disappear after switching to the X.Org nouveau driver (xserver-xorg-video-nouveau, "NV134 4.3 (Core Profile) Mesa 21.0.3").

From the profile, MC seems to be using a Direct3D 12 API with this driver, as opposed to OpenGL with the Nvidia driver.

[media]

Attached a jemalloc memory allocation profile.  The heavy use of _nv014glcore makes me suspicious of the graphics driver.

[media]

MultiMC wrapper command for profiling:

sh -c "export LD_PRELOAD=/usr/local/lib/libjemalloc.so ; export MALLOC_CONF=prof:true,lg_prof_interval:30,lg_prof_sample:17,prof_prefix:/tmp/profiling/mc ; exec $INST_JAVA "$@""

I'm also getting this issue.  Nice to know it's the world border, thanks for reporting.  I'm using /worldborder set 29999984 as a workaround for now.

Also seems to affect /datapack enable.

This also appears to apply to zombies with CanPickUpLoot=true.