When surpassing chunk boundaries with leaves in sight, you will experience a FPS drop proportional to how many leaves are in sight and how low the render distance is. This is a problem when exploring any biome containing trees while having a low render distance, or exploring jungles without low render distance. It is worse when exploring a jungle with low render distance, but this issue is also not restricted to naturally generated leaves. The resulting FPS drop could be reduced or stopped by pressing F3+A to reload chunks. Turning off biome blend does not affect this issue.
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My screenshot was taken when I surpassed a chunk boundary multiple times, which helps demonstrate the extreme FPS drop.
I discovered this issue when testing if MC-125007 was affected by performance, and it was not.

Can confirm on an Intel core i5-4570, 8 Gb RAM, Geforce GTX 1050 ti.

Does this issue persist in the latest pre-release? (currently 1.14.4 pre 7)
Although leave performance has been improved, this specific issue is not fixed and the FPS drop from reproducing this is still very high.

This issue is much worse when leaves are decaying.

Please check to what extend this applies to the latest 19w45b snapshot.
Still happens in 19w45b; It is still a little laggy when surpassing leaves with a low render distance, and frame drops are noticeable as well when moving through chunk borders while looking at the jungle with a normal render distance.

Can you still reproduce this in the latest snapshot?

Relates to MC-186075

Can confirm in 1.17-pre1.
Can you still reproduce this in the latest version? I myself tried to in a single biome jungle world, but could not reproduce any noticable frame loss, and if I did, it was very slight and can be attributed to general world generation fps loss.
Are you able to add some steps to reproduce to the issue? Such as specific world generation settings to use, and any graphics settings required. Currently, I am unsure how to properly and fairly test it.

Can confirm for 1.21.3