mojira.dev
MC-125007

World fails to generate decorations on seemingly random quarter chunks

The bug

Some biome decorations such as snow, trees and structures sometimes fail to generate, producing very distinct 8 × 8 sections of land within a chunk from the surroundings.
Mod edit: Fixed for all but trees as of 1.13-pre10

Something to note is that they appear to be random; after re-creating the world with the same seed and settings, some of these odd chunks are generated correctly, and other chunks which generated correctly before seem to suffer from this bug.

Duplicate photos from the attachments show two versions of the occurrence: two in different worlds with the same seed, but only one showing the glitch.

How to reproduce

Because of the hard-to-reproduce nature of this bug, I can't guarantee the same seeds will produce the bug at specific places every time, but it should be easy to find an occurrence on a large ice plains' sheet of snow or villages' houses and paths.

Just in case

If it's of any help, here's the seed of the world I took the screenshots on:

3239279967284580547

Related issues

MC-125093 only part of giant mushroom cape spawned in new world generation MC-125147 Stronghold spawned with missing blocks MC-125148 Surface terrain cut-off by chunk boundaries. MC-125637 Consistent chunk generation errors in Roofed Forest biomes MC-126041 Malformed giant mushrooms MC-126291 Rarely trees spawn half-cut MC-127148 Trees randomly get cut off at chunk boundaries MC-127976 Locate command does not locate igloos properly, or igloos do not spawn properly MC-127989 Weird tree generating bug MC-128023 Trees sometimes generate strangely MC-128526 Jungle Trees split by chunk borders form only half the tree. MC-128841 Frozen blocks rarely don't generate on population loading MC-129729 Error generating Chunks MC-131200 Snow missing from specific chunks MC-131392 Tree Generation is Broken! MC-131618 Strange pieces of chunks loaded with buffet mode MC-131982 World generation creates trees with cut off treetops MC-132222 Biome Clips (I made up the name) MC-132332 The snow is disappearing in the form of a square, the bare grass square MC-132655 Some trees generate incorrectly. MC-133375 splitted trees in chunk borders MC-133454 Trees, Small End Islands, and Giant Mushrooms generate with sections missing. MC-133707 Bugged Giant Mushrooms MC-133922 Generating half or quarter trees MC-134237 Trees and villages generation bug MC-134256 Chunk generation problem (with trees) MC-134265 Problem in the generation of trees MC-135074 Generated various cut tree MC-135166 Trees and snow break along chunk borders MC-135224 Tree Cutted In Half MC-135234 Tree cut in half, missing leaves in unloaded chunks MC-136380 Trees are sliced/not generated properly MC-136687 Tree in air MC-141721 Trees generating with half their leaves missing MC-148012 trees will some times stop genrating when crossing chunk borders MC-151240 Trees don't generate properly MC-151520 Large Trees Cut In Half MC-152696 wierd tree generation MC-154248 Leaves wont spawn when tree is placed on chunk border. MC-172943 Terrain decoration cut off at chunk borders MC-181140 Sometimes is possible to found trees cut in half (without any version update) MC-196946 Tree Spawn Bug MC-198670 Tree cut in half while walking around MC-208318 Tree Parts Get Deleted by Chunk Boarders. MC-222744 Trees missing part of their shape on chunk borders MC-222845 Trees not generating on chunk boarders MC-224975 Trees Cut off MC-225873 Leaves fail to generate on chunkboarders MC-226248 trees can generate halved MC-227319 Vines can generate floating in midair MC-227325 Tree bug MC-227399 Trees are generating without their logs. MC-227534 Trees Sometimes Partially Spawn. MC-228117 Corrupted Chunks MC-228873 Weird tree chunk glitch MC-232901 chunk border bug with tree MC-233631 cut off chunks MC-236631 Trees are cut off at chunk points MC-238677 leaves missing on a Jungle tree MC-239080 Tree generation glitch on chunk boundaries MC-239214 Trees cut off MC-239649 Trees in Forest Biome are missing half of the trees MC-239897 Part of ocean monuments spawn with no kelp MC-240280 Tree cut offs MC-240947 Tree truncated by the edge of the chunk MC-241317 Minor issue: half tree generation, image included. MC-241318 Floating vines (again) :/ MC-259069 Ice chunk borders MC-260568 Tree cut in half on chunk borders MC-263501 Trees cut half way and stuck together MC-263625 Trees generate incorrectly on chunk borders MC-265228 Certain trees spawned between chunk borders have their leaves cut off, leaving behind a half tree MC-265858 vines can generate floating MC-267506 Since tree generation is not seed dependant, if I quit the game, and then go to the edge of the generated region, trees will be cut unnaturally along the border MC-268701 Trees half spawned MC-276350 Vine bug MC-296136 Floating vines when creating a new world MC-297160 Vine blocks generate with a row missing when two trees touch MCL-19761 Bugs of the world or mysticism...

Attachments

Comments

migrated
[media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media][media]
migrated

Also affects 18w10(a/b/c/d).

[media]

migrated

causes random ice to spawn outside of cold snowy biomes randomly in the sea. also you get double trees where birch trees part grow in oak trees

CreeperMagnet_

Affects 18w14b.

migrated

Affects 18w20c

qwerty23495

Can confirm for 1.13-pre3.

qwerty23495

Can confirm in 1.13-pre4.

migrated

I'm here from MC-125148.

Affects 1.13-pre5.

migrated

Seems to affect MC 1.13-pre6 too.

bdm68

It affects chunks depending on the order in which the chunks were generated. If chunks are generated systematically, it is possible for the partially-decorated chunks to appear in predictable patterns.

While testing MC-129492 by generating chunks with a chunkloader that teleports the player every 256 blocks (see that bug report for the chunkloader structure file), I have seen partially-decorated chunks in snowy biomes with a very regular pattern.

See the file "MC-125007-IceAndSnow.png" for an example. This is a map of a single Region file that contains a snowy biome. This world save was created by teleporting around the map to coordinates that are multiples of 256. The teleport positions were (in order) top left (0,0), top middle (0,256), left (256,0), middle (256,256).

It is easy to reproduce: grab the structure file "g13" from MC-129492, load that into a new world with snowy biomes nearby and just press the button to cause the player to generate chunks by teleporting around the map in a grid.

gaspoweredpick

Can confirm for 1.13-pre7

gaspoweredpick

Can confirm for 1.13-pre8

migrated

I was using /locate and teleporting ~2000 blocks so these may be extreme conditions, but I've seen the issue in pre10.

[media]

[media]


Do igloos normally generate like this because the underground portion is perfectly generated.

[media]

migrated

Seeing MC-133922, this still seems to be an issue.

qwerty23495

I don't think those screenshots are this issue. The issue described quarter chunks not being populated; the screenshots show that decorations aren't transitioning over chunk boundaries well.

kumasasa

Reopened because of MC-134256 1.13 and MC-133922 1.13-pre10

migrated

I think it is not fixed for trees but for other it is fixed

 

gaspoweredpick

This still happens for trees in 18w30b, but it seems to be much more rare. (I've seen it on one of my survival mode worlds, but I also could not find a screenshot for it within 5 minutes when I explored in creative mode in 18w30b.)

Edit: Finally found the glitch in 18w30b with a screenshot that I added containing the seed 5199339774029906002 and the coordinates 488 80 922 (not sure if this chunk error can always be reproduced). I attached the screenshot to the report.

migrated

Can confirm it still happens in release 1.13 

MalbaCato

Confirmed for 18w33a

migrated

confirmed for 1.13.1pre1

migrated

confirmed for 1.13.1pre2

I dont think this is gonna fixed before 1.13.1

migrated

cant confirm it for 1.13.2 and not in spigot either that was the biggest problem

if someone can confirm it that would be fne

migrated
[media]

I am unsure if this is the same issue, but my trees are in half in a straight line here, it's not always in a straight line and is random each time the world generates. This is a server running Paper version git-Paper-488 (MC: 1.13.2)

I however also noticed, under some of these sliced trees, a dungeon which was in half on the edge of a chunk. Both of these issues are definitely occuring on the sides of chunks, at angles and in straight lines.

migrated

Can you reproduce the issue on an unmodified server? If not, that would be an issue to report to the developers of PaperSpigot.

migrated

This issue happens to me in unmodified single-player play with the latest snapshot (19w13b). It's ubiquitous. @Tedstar, are you saying that you aren't seeing this behavior?

migrated

Can confirm for 1.14 Pre-release 5. (see my screenshot)

gaspoweredpick

Confirmed for 1.14. This seems to happen even more often when optimizing the world (I erased cached data), which is probably because the chunk data is completely reloaded. I have also been able to reproduce this without optimizing the world.

migrated

Confirmed for 1.14.2 (on the edge of a chunk)

[media]
gaspoweredpick

It turns out that this could be easily reproduced by exiting the game and coming back in a forest or jungle, and looking at the resulting trees that got cut off by a chunk boundary. This is best tested on a low render distance, but it may take multiple tries to cause this glitch by interrupting the terrain generation.

migrated

Can confirm for 1.14.4.

[media]
SPGoding

I've found some trees being cut off in minecraft:wooded_hiils biomes in a newly created world in 1.15-pre3. I re-created the world (seed: -669476767610842575) for several times and can always find some examples near (/execute in minecraft:overworld run tp @s -3.29 78.79 499.76 1187.51 38.97). Not sure if this helpful though.

migrated

Can confirm for 1.15.1

Seed: -7983521928441042116

Coords: 420, 70, -70

[media][media]
migrated

Can confirm for version: 20w45a

Coords: 301, 63, 532

Seed: -263020565226237180

[media]
migrated

I've known about this bug for years but I thought how to reproduce it was more widely known.

 

HOW TO REPRODUCE: Walk towards chunks that have never been loaded before (ungenerated land rather than just unloaded), then turn around after awhile and head away. Chunks that were on the horizon when you turned back are now primed. Next time you head towards that area if you circle around the area at a far enough distance to avoid loading those primed chunks and then approach them from the opposite direction they will generate with decoration missing (can't remember if it works every time or just sometimes).

This might not be the only possible cause, but it's most likely the one that previous commenters talking about teleporting were seeing. And I have seen it within the past 2 weeks while playing 1.17 snapshots so it's definitely still around.

migrated

Can confirm for 20w51a.

migrated

can confirm for 21w06a 

[media]
SeanWasTaken

This seems to have become noticeably more common since 21w06a, but I don't know what specifically caused it to. It also seems to happen alongside MC-214793 a lot.

migrated

This issue was originally for generation missing in 8x8 areas. Does that still happen? For trees being cut at chunk borders there is MC-188086.

Brevort

What @unknown is talking about is MC-188086. I have only seen that and not this issue; every time I have seen it it is on a full chunk boundary.

migrated

Can confirm for 1.17.0

migrated

can confirm 1.18 snapshot 4.

world seed

7704032116731118819

coordinates

367 / - / 552
[media]

Avoma

@unknown, just remember to take into consideration that bugs that occurred in the 1.18 experimental snapshots are not supported on the tracker.

ampolive

Can confirm in 21w40a.

ampolive

Can confirm in 21w41a.

Brent101

Can confirm in 21w43a. Possible relation to MC-55596.

[media]
migrated

Wrongly confirmed for 21w42a, but can confirm this is back since 21w43a. See MC-241592

[Mod] Jingy

bug affecting 1.18 pre-5

migrated

bug affecting 1.18rc-3

 

migrated

Can confirm the issue is still present in 1.18rc-3. Picture provided.

clamlol

Affects 22w05a.

Seed: -1631630082574412696
Coordinates: -45 100 -260
Avoma

In 22w13a, this can be seen with the generation of deep dark features within the deep dark biome.

[media]

Version: 22w13a

Seed: -2602691323840074340
Coordinates: /execute in minecraft:overworld run tp @s 29662.64 -39.80 -410.76 -737.47 25.45
Avoma

Can confirm in 1.19 and 22w24a.

NBG-bootmgr

1.19.1-rc2 can confirm

migrated

can confirm for 1.19

Avoma

Can confirm in 1.19.2.

Brain81505

Can confirm in 23w03a

Brain81505

Can confirm in 1.21

energyxxer

(Unassigned)

Confirmed

Platform

Important

World generation

Minecraft 18w06a, Minecraft 18w07b, Minecraft 18w07c, Minecraft 18w10c, Minecraft 18w10d, ..., 1.20.1, 1.20.2, 1.20.4, 1.21, 1.21.1

Minecraft 1.13-pre10

Retrieved