If a tnt entity collides with a block in X direction, in the first tick after being accelerated
, it does not loose its momentum
and keeps flying in the X direction, until it collides a second time.,
however if you flip this contraption 90°, and accelerate the tnt torwards Z direction
its Z-motion is stopped from the first collision
Attachments
Comments 4
Fixed in 1.18.2 Pre-release 1
It was caused by the same bug as MC-146854
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Isuue has been resolved in 1.18.2 Pre-release 1
😞
Hello!
Your video doesn't seem to be working. If this is still an issue for you, would you mind attaching another video?
Thanks 🙂