mojira.dev
MC-157014

Master Shephard Villager Trade for Green Dye Behaves Strangely

This may be the same issue as https://bugs.mojang.com/browse/MC-153171 (currently closed).

Initial state:

  • A Master Shepard villager with 'green dye' for 12

  • Discounted trade to 11

  • 64 Green dye

  • Villager recently refreshed (audible indicator) and slept

Actions A:

  • Open villager trading window

  • click on green dye (64 green dye added to trading window)

  • click on emerald (53 green dye remaining in trading window)

  • click on green dye (25 green dye picked up)

Expected:

Only 11 dye used in trade.

Actions B:

  • Open villager trading window

  • click on green dye (64 green dye added to trading window)

  • shift-click on emerald (1 emerald added to inventory, 28 green dye remaining in trade window)

  •  click on green dye (28 picked up).

Expected:

5 emeralds added to inventory (up to limit) and 9 green dye left over.

 

Related issues

Comments

migrated

I also checked a couple of other trades which seem to be working normally (wool for emeralds, emeralds for carpets).

migrated

I managed to generate a second villager with the green dye trade and this one does not (currently) experience the problem.  This villager does not have the discount of the broken villager.  Edit: I gave the non-broken villager a discount by buying a painting and the villager remained non-broken.

migrated

Additional odd behavior from the broken villager:

  • Open villager trading window

  • click on green dye (64 green dye added to trading window)

  • click on emerald (53 green dye remaining in trading window)

  • drop emerald in inventory (green dye in trading window changes to 40 spontaneously)

  • click on green dye (40 green dye picked up)

migrated

After the broken villager's discount wore off, the villager became unbroken.

 

violine1101

This was probably MC-151282. Should be fixed as of 1.14.4.

migrated

(Unassigned)

Unconfirmed

(Unassigned)

Minecraft 1.14.3

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