mojira.dev

Chris Brown

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Assigned

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Reported

BDS-18635 Spider Webs to String not found in Table Duplicate BDS-16405 Ice not forming on mountain Incomplete REALMS-3961 Connecting to Realms Duplicate MC-157014 Master Shephard Villager Trade for Green Dye Behaves Strangely Duplicate MC-114841 Firework rockets broken Duplicate MC-86634 Fire Charges become Dragon Fireballs when shot from dispensers. Duplicate MC-73996 Slow UI creating char to drop randomly in universe Incomplete MC-26325 Whenever I speak in Minecraft the game crashes Duplicate MC-12872 Multiplayer Settings Sliders are not Centered Properly Works As Intended MC-12209 Smelted items from furnace into hopper, into chest give no exp Duplicate MC-11787 Minecart Sounds Invalid MC-5075 Firework-water visual Duplicate

Comments

Here is the link to my world: https://drive.google.com/file/d/1teHA1O1VVt0TxDrjRgJKzt3tcPtJQQQS/view?usp=sharing

The ice farm in question is at -2916, 103, 2129

Has the height that ice formed change with 1.18? This farm was working in 1.17 and stopped working before 1.18.

This is on a dedicated bedrock server hosted externally. Not a realm. 

it’s single player. I am the only person who logs on. 

I am using an iPad on iOS 15.1

If I break the one ice it does come back but no where else. I am working in area so would expect it to freeze (like it used to)

 

A villager went through a wall without a restart, so I can confirm that it isn't caused by loading.

I see reference to this happening as a result of world-loading.  How certain is everyone of the cause?  I also see this issue, using a 2x2 box, but I can't say if this is caused by loading or sleeping.  I can say that they pass through walls that are not on chunk boundaries.

2x2 box floor layout:

XXXS

XP S

XFWS

XYYS

X - Wall

Y - Wall villager appears to have passed through

W - Workstation

F - Feet

P - Pillow

S - Slab below, staircase above

Note: Noticed in Linux Java Edition 1.15.1

 

After the broken villager's discount wore off, the villager became unbroken.

 

Additional odd behavior from the broken villager:

  • Open villager trading window

  • click on green dye (64 green dye added to trading window)

  • click on emerald (53 green dye remaining in trading window)

  • drop emerald in inventory (green dye in trading window changes to 40 spontaneously)

  • click on green dye (40 green dye picked up)

I managed to generate a second villager with the green dye trade and this one does not (currently) experience the problem.  This villager does not have the discount of the broken villager.  Edit: I gave the non-broken villager a discount by buying a painting and the villager remained non-broken.

I also checked a couple of other trades which seem to be working normally (wool for emeralds, emeralds for carpets).

I can confirm I have replicated this in my Realm. Mobs spawning on glass blocks. They are in the ocean and there aren't any solid blocks for at least 100 blocks.

I have a very similar problem; my laptop has an i5 and nVidia GT 525M, and plays at 100+ fps in 1.5.1, with a 128x texture pack. In the snapshot, I'm playing on default tp, and getting rarely above 10fps.

Dw - tried reproducing and I couldn't do it again. Looks like a restart fixed whatever it was.