mojira.dev
MC-158278

Skeletons and Creepers' behavior on waterlogged top slabs

I spawned skeletons onto waterlogged top slabs, and the second they moved they started going really fast (as if they had speed 3), so then i spawned creepers to try to kill the skeletons (I'm not good at commands) but when they exploded they didn't break any blocks

To recreate this behavior,

First, build top slabs

Then, right click every slab with water (or you can build the slabs in a lake and/or ocean

Next, spawn skeletons  and creepers

Finally, watch as the skeletons go waaay faster than they are supposed to and ignite the creepers (with a flint and steel) and see as they explode and break NOTHNG.

Linked issues

Comments

violine1101

Please make sure that you're playing on Minecraft 1.14.4. There was a bug in previous versions that caused mobs to spin on top of waterlogged blocks.

Nindroid_gamer

Logdotzip- again  covered this in his Oddest Glitches Still in 1.14.4 vid

Skip to 1:00

violine1101

Thanks.

"skeletons go absolutely CRAZY" is not exactly a very helpful way to help us with reproducing this issue. Please take a look at the Issue Guidelines, linked below, before making further reports.

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Nindroid_gamer

Oh, okay I just changed it to say exactly whats going on.

qwerty23495

Duplicates MC-156022

violine1101

I split the creeper bug off into MC-158321. Skeletons moving so quickly is a consequence of them not being able to pathfind properly, which is already reported in the ticket that @unknown mentioned.

Nindroid_gamer

(Unassigned)

Unconfirmed

Mob behaviour

1.14.4

Retrieved