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MC-156022

Mobs' pathfinding breaks when on waterlogged top slabs

The bug

Entities have difficultly pathfinding when standing on waterlogged top slabs.

Similarly to MC-136318, the mobs will stop moving and spin when on top of a waterlogged block. In 1.14.4 Pre-Release 2, the pathfinding was fixed for most waterlogged blocks. However, the pathfinding is still bugged if the block is the top half of a waterlogged slab.

How to reproduce

  1. Run the following command:

    /fill ~10 ~-1 ~10 ~-10 ~-1 ~-10 minecraft:cut_copper_slab[waterlogged=true,type=top]
  2. Summon a cow on top of the cut copper slabs

  3. Attack the cow

Observed behavior

The cow does not panic; it has difficulty pathfinding while on waterlogged top slabs.

Expected behavior

The cow would panic; Entities would not have difficultly pathfinding while on waterlogged top slabs.

Linked issues

Attachments

Comments 22

Confirmed for 19w34a

Affects 19w38b

Affects 19w42a

Affects 20w12a

Affects 20w13a.

12 more comments

Can confirm in 1.18.2.

TiredRedstoner

I can confirm in 23w05a

In 23w32a

There's also an issue with hostile mob pathfinding to a player who is standing on waterlogged top slabs, where they take an unnecessarily long path to them instead of a direct one

himazinn_Japan

Can confirm in 24w45a.

Minecraft386882

Confirmed in 1.21.3

William Gross

(Unassigned)

Confirmed

Platform

Normal

Mob behaviour

Minecraft 1.14.4 Pre-Release 2, 1.14.4, 19w34a, 19w38b, 19w42a, ..., 1.19.3, 23w05a, 23w32a, 1.21.3, 24w46a

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