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MC-158518

Hopper Line Timing Issue

This simple setup consists of 4 droppers facing upwards pointing at a hopper line. When all 4 droppers are activated at the same time, the expected behavior is that the item in the right most dropper ends up in the first slot in the right most hopper (that points down), and the item in second dropper from the right ends up in the second slot and so on. Specifically, if I put cobblestone, stone, smooth stone, smooth stone slabs in 4 droppers from right to left, I expect the items in the right most hopper to appear in this order: cobblestone, stone, smooth stone, smooth stone slabs (as shown in expected_behavior.png).

However, in my survival world, it ends up in this order: cobblestone, smooth stone, smooth stone slab, stone (survival.png). Breaking and replacing the hoppers fixes the issue, but the issue returns after I re-log.

I tried to reproduce this issue in a creative super flat world but failed. I than created a new creative world with the same seed, and built the contraption at the same location in the world. This time the weird behavior showed up again, but blocks showed up in the hopper in a different order (creative.png). I'm not entirely sure if it is seed / location related.

Not sure if this is linked to MC-112378.

How To Reproduce This Issue:

  1. Create a world with seed 1619243546544697505.

  2. -Build the contraption shown in front.png (facing east), put the chiseled stone brick at 312 72 368.

  3. Put things in droppers.

  4. Push the button.

How To Reproduce This Issue:

  1. Build the contraption shown in front.png at certain locations (see tests screenshots).

  2. Put things in droppers.

  3. re-log

  4. Push the button.

Linked issues

Attachments

Comments 5

Can you press F3+G in-game to show chunk boundaries, and capture a screenshot of this with your setup?

That's what I thought, but no, it's not crossing chunk borders. 

edit: removed the image from the comment. See chunk border in attachments section.

I did a bit more testing... I was able to recreate the issue in my creative super flat world at the same coordinates (-312 ~ 368) at both y=72 and y=4 (did not test other heights). I then tested in some random locations (test 02 ~ test 08), and marked setups reproducing the issue red. It seems that the issue is not related to the seed of the world, setup's location within a chunk, or the orientation of the setup (facing east for example), but rather related to the the setup's location in the world.

Yes. I believe this is a duplicate of MC-96709.

Yichi Yang

(Unassigned)

Unconfirmed

Redstone

1.14.4

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