mojira.dev
MC-160051

Players can prevent fire damage by reloading world/re-joining server

When you're on fire, you can reload your singleplayer world or re-join the server to prevent taking any damage from fire for a couple of seconds. By constantly reloading the world/re-joining the server, you can end up getting no fire damage from a fire source, because the fire damage timer that determines how long you're on fire still plays while being invulnerable.

This is probably due to invulnerability frames after re-entering a world/server, but as this mechanic can easily be exploited, I believe this is unintended behaviour; as a comparison, the "no fall damage" exploit still exists in singleplayer by reloading your world, and the report is not marked as WAI.

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migrated
[media]
migrated

Yes, this is caused by the little bit of invulnerability you get when you join a game.

migrated

John Frank, yeah, but you can also escape fall damage by abusing the invulnerability and it's a reported bug on the tracker, so I believe this quirk is an unintended side effect of the invulnerability.

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[media]

j_p_smith

Confirmed in 1.16.1 and 20w28a. Related to MC-21650.

pulpetti

In 20w29a

Avoma

Can confirm in 20w49a.

Avoma

Can confirm in 21w03a.

migrated

Can confirm in 1.17-pre1.

ampolive

Can confirm in 1.17.1.

MMK21

Affects 1.18

MMK21

Affects 1.18.1

AMGAMES04

Can confirm in 23w33a

 

Shawn82

Isn't this fixed in 24w45a with MC-212 and MC-21650?

Viradex

Can confirm that this has been fixed in 24w45a.

migrated

(Unassigned)

Confirmed

Player

1.14.4, 1.16.1, 20w28a, 20w49a, 21w03a, 1.16.5, 1.17.1, 1.18.1, 23w33a, 1.20.5

24w45a

Retrieved