When you're on fire, you can reload your singleplayer world or re-join the server to prevent taking any damage from fire for a couple of seconds. By constantly reloading the world/re-joining the server, you can end up getting no fire damage from a fire source, because the fire damage timer that determines how long you're on fire still plays while being invulnerable.
This is probably due to invulnerability frames after re-entering a world/server, but as this mechanic can easily be exploited, I believe this is unintended behaviour; as a comparison, the "no fall damage" exploit still exists in singleplayer by reloading your world, and the report is not marked as WAI.
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John Frank, yeah, but you can also escape fall damage by abusing the invulnerability and it's a reported bug on the tracker, so I believe this quirk is an unintended side effect of the invulnerability.
Confirmed in 1.16.1 and 20w28a. Related to MC-21650.
Yes, this is caused by the little bit of invulnerability you get when you join a game.