mojira.dev
MC-161972

Casting issue: Breaking armour stands when far from the world origin causes particle precision loss

Split from MC-88330.

Armour stands emit particles when broken, like blocks. However, if the player is far from the middle of the world, these particles appear in a vertical line detached from the stand due to errors in floating point casting, Refer to images for comparison.

Linked issues

Attachments

Comments

No comments.

muzikbike

(Unassigned)

Unconfirmed

(Unassigned)

incorrect-particle-generation, precision-loss

1.14.4, 19w39a

Retrieved