When in a Lan world, if a non-host player disconnects whilst on a horse when they log back in the horse they were on spawns in with them
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I'm not entirely sure whether that is a bug, or the data in the "players folder" in one of your world saves knew that when you disconnected from the LAN world, you were riding a horse, so it would make sure it doesn't make the horse de-spawn. I hope this helps, and sorry if it doesn't 🙂
Oh wait... it duplicates. Sorry, I was completely mistaken. It is a bug 😞
38th Duplicate of MC-13737, please use the search function to see if your bug has already been submitted. Currently over 56% of tickets are being closed as duplicate.