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MC-162391

Armor stand arm rotation is neglected when affected by invisibility

When an armor stand is summoned with invisibility, rotating its arms seems to have no effect on how a hand slot item is displayed. It will display as if the arm was in its normal, unrotated position. However if the armor stand isn't affected by invisibility, arm rotation works as normal.

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This affects all parts of the Pose, including arms, legs, chest, and head. I attached a video of this happening by switching in spectator mode and back. Spectator mode causes the armor stand to render correctly because the armor stand is visible again.

Also confirmed 19w40a. This should be updated to include all pose, not just arm

It seems like this is situation, as in it only occurs at certain angles, with a specific amount of entities, and maybe the dimension causes the effect as well. This occurred to me in the end at (8, 128, 8) with several armor stands.

That being said, the commands I use are:

It seems like this is situation, as in it only occurs at certain angles, with a specific amount of entities, and maybe the dimension causes the effect as well. This occurred to me in the end at (8, 128, 8) with several armor stands.

That being said, the commands I use are:

/summon armor_stand ~ ~ ~ {Pose:{Head:[180.0f,0.0f,0.0f]},NoGravity:1b,NoBasePlate:1b,Silent:1b,Invisible:1b,Invulnerable:1b,DisabledSlots:31,ArmorItems:[{},{},{},{id:"minecraft:orange_terracotta",Count:1b}]}

and testing with 

/execute as @e[type=armor_stand,distance=..3] run data merge entity @s {Invisible:0b}

Crystal Zhu

Fry

Unconfirmed

(Unassigned)

19w39a

19w42a

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