When an armor stand is summoned with invisibility, rotating its arms seems to have no effect on how a hand slot item is displayed. It will display as if the arm was in its normal, unrotated position. However if the armor stand isn't affected by invisibility, arm rotation works as normal.
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It seems like this is situation, as in it only occurs at certain angles, with a specific amount of entities, and maybe the dimension causes the effect as well. This occurred to me in the end at (8, 128, 8) with several armor stands.
That being said, the commands I use are:
It seems like this is situation, as in it only occurs at certain angles, with a specific amount of entities, and maybe the dimension causes the effect as well. This occurred to me in the end at (8, 128, 8) with several armor stands.
That being said, the commands I use are:
/summon armor_stand ~ ~ ~ {Pose:{Head:[180.0f,0.0f,0.0f]},NoGravity:1b,NoBasePlate:1b,Silent:1b,Invisible:1b,Invulnerable:1b,DisabledSlots:31,ArmorItems:[{},{},{},{id:"minecraft:orange_terracotta",Count:1b}]}
and testing with
/execute as @e[type=armor_stand,distance=..3] run data merge entity @s {Invisible:0b}
This affects all parts of the Pose, including arms, legs, chest, and head. I attached a video of this happening by switching in spectator mode and back. Spectator mode causes the armor stand to render correctly because the armor stand is visible again.