Beds do not need to have tile entities an removing those tile entities would improve performance.
(split off of MC-159902)
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Beds do not need to have tile entities an removing those tile entities would improve performance.
(split off of MC-159902)
FaRo1
(Unassigned)
Unconfirmed
(Unassigned)
1.14.4
Retrieved
Beds needed block entities in 1.12 because 16 colours * 4 directions = 64 block states > max 16
As of 1.13, there is no max block states and beds no longer need a block entity - which only causes lag currently