So, here's the situation. My 1.15 snapshot world was updated and optimized for the latest 19w45a release, my current save was located in the nether. The game loaded up as per usual, I continue a on project I was working on in the nether. Upon completion, I entered a nether portal in an attempt to return to the overworld and in doing so the game crashed immediately upon coming out the other side. I am now unable to load my world whatsoever as every time I attempt to do so, I am returned to the point of exiting the nether portal, the world attempts to load once again and crashes on an infinite loop with the following water tessellation error:
---- Minecraft Crash Report ----
// I blame Dinnerbone.Time: 11/7/19 11:10 PM
Description: Tesselating liquid in worldjava.lang.NullPointerException: Tesselating liquid in world
at dbs.a(SourceFile:39)
at dnb.a(SourceFile:761)
at dsr.a(SourceFile:129)
at dpt.a(SourceFile:14)
at dpt.c(SourceFile:26)
at dqv.a(SourceFile:65)
at dqu.a(SourceFile:73)
at dsq$c$b.a(SourceFile:495)
at dsq$c$b.a(SourceFile:432)
at dsq$c.k(SourceFile:397)
at dsq.a(SourceFile:179)
at dqe.a(SourceFile:898)
at dqe.a(SourceFile:1068)
at dqa.a(SourceFile:720)
at dqa.a(SourceFile:550)
at dbd.d(SourceFile:932)
at dbd.b(SourceFile:569)
at net.minecraft.client.main.Main.main(SourceFile:199)
A detailed walkthrough of the error, its code path and all known details is as follows:
----------------------------------------------------------------------------------------- Head --
Thread: Render thread
Stacktrace:
at dbs.a(SourceFile:39)
at dnb.a(SourceFile:761)
at dsr.a(SourceFile:129)
at dpt.a(SourceFile:14)
at dpt.c(SourceFile:26)
at dqv.a(SourceFile:65)-- Block being tesselated --
Details:
Block location: World: (4,70,2), Chunk: (at 4,4,2 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Stacktrace:
at dqu.a(SourceFile:73)
at dsq$c$b.a(SourceFile:495)
at dsq$c$b.a(SourceFile:432)
at dsq$c.k(SourceFile:397)
at dsq.a(SourceFile:179)
at dqe.a(SourceFile:898)
at dqe.a(SourceFile:1068)
at dqa.a(SourceFile:720)-- Affected level --
Details:
All players: 1 total; [dpo['0ctobot'/121, l='MpServer', x=22.99, y=73.00, z=-10.40]]
Chunk stats: Client Chunk Cache: 1225, 235
Level dimension: minecraft:overworld
Level name: MpServer
Level seed: 4625333142216027276
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options: {}
Level spawn location: World: (-32,64,-256), Chunk: (at 0,4,0 in -2,-16; contains blocks -32,0,-256 to -17,255,-241), Region: (-1,-1; contains chunks -32,-32 to -1,-1, blocks -512,0,-512 to -1,255,-1)
Level time: 24782631 game time, 875448 day time
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
Server brand: vanilla
Server type: Integrated singleplayer server
Stacktrace:
at dnb.a(SourceFile:442)
at dbd.c(SourceFile:1855)
at dbd.b(SourceFile:584)
at net.minecraft.client.main.Main.main(SourceFile:199)-- System Details --
Details:
Minecraft Version: 19w45a
Minecraft Version ID: 19w45a
Operating System: Linux (amd64) version 5.1.8-1-MANJARO
Java Version: 1.8.0_212, Oracle Corporation
Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 1676820944 bytes (1599 MB) / 2147483648 bytes (2048 MB) up to 2147483648 bytes (2048 MB)
CPUs: 4
JVM Flags: 7 total; -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 19w45a
Backend library: LWJGL version 3.2.2 build 10
Backend API: Mesa DRI Intel(R) Ivybridge Mobile GL version 3.0 Mesa 19.0.6, Intel Open Source Technology Center
GL Caps: Using framebuffer using OpenGL 3.0
Using VBOs: Yes
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
CPU: 4x Intel(R) Core(TM) i5-3210M CPU @ 2.50GHz
I realize that these are the inherent hazards of playing on snapshot releases, but this has rendered the world unplayable in it's current state and the thought of permanently losing the ability to do so has me in a bit of a panic.
Linked issues
Attachments
Comments 2
Duplicate of MC-165137. Has been fixed in the latest snapshot.
Having the same problem, but I started in the overworld so I can't get in at all