The bug
When a falling block (e.g. as sand) falls onto a non-full block (e.g. a slab or soul sand) without a block below it the falling block will keep floating and does not break.
However, if there is a non-replacable block (must not have a collision box) below the non-full block, the falling block will break as expected.
How to reproduce
Place a floating soul sand block
Let a sand block fall on top of it
❌ The sand keeps floating instead of breaking
Linked issues
relates to 2
Attachments
Comments 5
Bug of idbox for falling sand and slab (work for non-naturally generated slabs)
If slab has no block bellow (air, water, entity...), the falling block stay as entity when it is on the slab
(and pop after 25s)
i don't get this.
what does this mean for factions on 1.15.1? like will i need to place torches instead of slabs to stop sand stacking?
i didnt see any bug report saying this bug