What I expected to happen was...:
In both situation, sand will return to a solid block
What actually happened was...:
only the falling block with a non-air under it will turn into solid block
Steps to Reproduce:
summon/place a falling block with something like 3/4 in air and 1/4 above a solid block (with a command block it's : )
summon minecraft:falling_block ~ ~3 ~0.75 {Time:1}
and if next to the solid block there is :
-block (torch, full block...) : sand turn it into solid block ✔
-air : sand stay as a falling block and it drop ❌
(note : I used the same setup as MC-165728 but it's only because I had found with this bugreport)
Linked issues
testing discovered 1
Attachments
Comments 6
Oops sorry, it's not because of honey, i had placed a block under the honey, the sand stay in air.
(replace honey by fence and it doesn't change anything, we need just to create a falling block how isn't on a single block)
It's a little bit confused in my head, I had seen something strange but i don't know how to describe it.
[media]Copy/pasting from @unknown
"I used the same setup as in the video from https://bugs.mojang.com/browse/MC-165728, with a solid block at the end of the pillar
It's important that the falling block is pushed against the honey block's hitbox. It happens because the honey block has a collision box slightly lower than a full block, and only when the falling block is pushed against that collision box."
I can't reproduce this on multiple tries. As soon as an offset sandblock connects to an ordinary properly aligned block, the sandblock will pop. See the "Falling sand" video attached.
@unknown Can you still reproduce this behavior on the latest pre release?
This might have been fixed in 1.15-pre1 along with MC-165727.
Edit: I'm unable to reproduce in 1.15-pre1 too.
@unknown Can you clarify this report and provide a video or repro steps? When i try to reproduce, the sand is behaving as intended and slides down the honey without popping after being pushed with a piston.