mojira.dev
MC-166509

Non-full blocks behaving oddly

Non-full blocks are behaving strangely on my server this snapshot. 

When walking on path blocks, soul sand, farmland, etc. that is neighbored by an air block, water block, slab, etc. will create an effect such that the non-full block is like a magnet with the same polarity and tries to push the player off toward the air, water, slab, etc.

Examples of situations this can happen: When walking on farmland parallel to water, the water behaves like a magnet and pulls the player in.

Additionally, when trying to fight the magnet, the path/farmland blocks have loads of particle effects beneath the feet. I have noticed this especially when walking up slabs onto the path blocks and jumping from one path block up one block to another path block.

Related issues

Comments

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i'm experiencing this same issue on my server. When leaving a stair block and entering a path block, it's like I'm stuck/slowed down similar to the effect on soul sand. If I keep pushing forward, my character seems to inch forward and then get released and move normally. Very strange effect. 

MORE INFO: If there is a stair up to a path block to another stair up, I get completely stuck on the stair block when walking. But, if I sprint, I can get past it, but still get stuck on the next stair to path block as mentioned above.

Adding that I'm also seeing the walking particle effects when stuck.

Asteraoth

Thank you for your report!
We're already tracking this issue at MC-166386, so I will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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(Unassigned)

Unconfirmed

(Unassigned)

1.15 Pre-Release 2

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