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MC-166747

Pushed armor stand does not always trigger frost walker affect

In the End, when an armor stand with Frost Walker enchanted boots is pushed across the 2048 chunk boundary, in any of the cardinal directions, away from 0, 0 the enchant effect reliably stops being applied to nearby water. It is not clear if this occurs in other places, but it seems consistent in all four directions at this particular chunk/region boundary. This behavior appears to continue where the effect will no longer apply to nearby water when pushed.

This was tested both on a local server running carpet mod as well as in a completely vanilla single player world. Attached screenshots are from the former.

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I experience this issue too on 1.15. A shame because I wanted to make an end ice path for our server.

I can't reproduce this in 20w51a (video attached)

I confirm that it's still happening in the latest 1.16.  I too made a flying machine that generates an ice skybridge in the end.

It worked flawlessly from position 0 to 2048.  At EXACTLY 2048, the ice stopped generating and the armor stand just fell into emptyness.  It's 100% reproable.

 

If it's useful, I can zip and submit my "DIM1" folder and explain precisely how to repro.

I just added Dim1.zip

Steps to repro :

1-Go in Dim1 (End) at position 1, 6, 2048

2- Make sure that the water near the armor stands is not iced.  If it's iced, break it in water

3- Go at position 1, 6, 2019

4- Push the button next to you to start the machine

You will notice that the machine will go forward.  It will create 2 to 3 steps of ice near the armor stand.  But the ice will stop forming at exactly 2048.  The issue might also be that the water source stops generating at exactly that position.  Note that this machine started at 0,0,0 and worked successfully up to this position.

 

 

Was not able to update Dim1.zip.  File limit is 10mb and the file is 60mb.

You can download the file here :

http://francoisjanson.com:8080/dim1.zip

orcasauce

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1.14.4

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