In 1.15 Pre-release 1, the Honey Block 'sliding' mechanic retained the player's sprint momentum.
As of 1.15 Pre-release 2 onwards, this sprint momentum is no longer retained.
Current behaviour: A sprinting jump followed by the Honey Block's wall-slide immediately reduces player's momentum to 'walk' speed.
Expected behaviour: Honey block's wall-slide should retain player's sprint momentum, as it did in pre-release 1.
Demo: See the attached demo save. It is a void world with with a single jump that is easily doable in pre-release 1, but seems impossible in pre-release 2 onwards.
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After retesting I don't believe this can be intentional, the momentum alternates and is not consistent at all with the effect observed when throwing items against honey.
Step by step:
I sprint beside the honey blocks.
Upon contact with the honey, I instantaneously drop momentum to walk pace (field of view drops).
Continuing to hold shift, I accelerate again and resume sprint (field of view increases). This is the part that makes no sense.
Items on the other hand start sliding with the thrown momentum and decelerate to a point as one might expect. In fact items behave correctly whereas the player does not.
As a side note, the instant drop in momentum also drops the field of view, which is unpleasant on the eyes.
I can't reproduce this. I attached a video, where I sprint once (double-tap-W), and maintain that sprint including a jump, slide, and landing, without having it end or having to re-sprint
Probably intentional, see MC-163776