The bug
In com.mojang.blaze3d.platform.ClipboardManager (Mojang name):
The class has one buffer of the size 1024 which it reuses if the UTF-8 encoded string to copy is not larger. However, if it is larger it allocates a new direct buffer in setClipboard(...) which it never frees.
This should be solved by not using ByteBuffer.allocateDirect (which is also discouraged by LWJGL), but instead using MemoryStack's malloc / calloc, or MemoryUtil's methods if the data becomes too large for the stack (?).
And yes, it should be safe to free the memory of the temporary buffer since glfwSetClipboardString says:
The specified string is copied before this function returns.
Well, result of
ByteBuffer.allocateDirectis GCed, so it does not really leaks, but I guess it can be nicer.