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MC-307177 Enabling JFR profiling causes the client to crash on startup Fixed MC-306812 Inventories with no text fields cause key binds to conflict with IME input methods Fixed MC-306708 Block state rendering of chests for the left and right block states uses the single chest texture Fixed MC-306705 Copper golem statues with a pose now appear upside down as items Fixed MC-306689 Drowned no longer spawn naturally in ocean biomes Duplicate MC-306625 The "Programmer Art" and "High Contrast" resource packs are listed as incompatible Fixed MC-306601 The IME pre-edit window appears in the unfocused text box of the anvil UI when no items are placed in the anvil slots Fixed MC-306516 G-Sync cannot be enabled in the new borderless window mode Fixed MC-306321 The chat and chat restrictions screen don't update when changing the client chat option from that screen Fixed MC-306319 The content of the chat restrictions screen can shift off-center and overflow the edge of the game window when the game window is shrunken horizontally while the chat restrictions screen is open Fixed

Reported

No issues.

Comments

Question to the original reporter: did you also use Linux with onboarding screen showing up or Narrator/Text-to-speech? If no, please add details about your OS

Point 2 is unclear, IME is toggleable only when an edit box is in focus, not when just a window with an edit box is visible (that’s what I assume is “typing menu”)

The flicker is due to limitations limitations.

Unless this issue is about language and not input method? Then it’s not a clone of MC-306928

No change from released version, spawn rates are so low that any cave in vicinity of player will cause spawn limit to be reached without spawning a single drowned.

Can’t reproduce, unless I turn below option on. Do you have it enabled?

[media: image-20260226-084229.png]

Could you clarify step 2? On macOS (and most other systems) there is a difference between switching to a specific keyboard layout and a specific input mode (usually started with a specific key or key combination like Kana key or Alt+apostrophe - see https://support.apple.com/en-gb/guide/japanese-input-method/jpimf6ffb247/mac). Switching to IME input mode is treated as user intention to type text instead of sending game inputs.

Incomplete information: please clarify if it’s about preedit window (text in green border) or candidate popup below (which is known to sometimes hide behing game window). Or preferably attach a video of you typing.

Right now, I can’t reproduce it:

[media: image-20260218-084632.png]

Glowing color is controlled by color field next to has_glowing_text and not by style of any of lines. Since this field it’s omitted here, it defaults to black, which for usability reason it renders as off-white.

Sprite was moved to different atlas, command is missing “atlas":"items"

You seem to be writing those files in your local encoding/codepage (Windows-1252? ISO/IEC 8859-1?).

This not supported, game always expects all text files to be encoded in UTF-8.

Both commands actually fail, but error is hidden due to how /execute works (it would be visible with trace command)
In future we are likely to instead make command not compile at all on missing function.

Does this issue still appear on updated JVM? Crash report should end it "vm_info: OpenJDK 64-Bit Server VM (21.0.7+6-LTS)"

Could you provide contents of any of those? It’s not clear what exactly crashes (game or launcher)?

Note: closer to “won’t fix”, legacy formatting characters are not supported.

Suggested steps and “expected” section are bit mismatched, behavior as described is unchanged from 1.21.4. World reload always clears in-memory values, so the change was only affecting /data modify, which in 1.21.5 got changed, per changelog: - The `ItemDropChance` field now defaults to `1.0` if not specified

The fix makes both `ItemDropChance` and `ItemRotation` (not reported, but had same issue) written independently from item state.

Debug world-only issue: light is preserved from previous version, but actual blocks change, so positions that changed from solid to non-solid are dark.

 

Running "Erase Cached Data" fixes it.

Resolved, except for signs

It seems attached file has some trailing junk (probably a header packet from some other stream). We've recently swapped Ogg decoders and non-compliant files are no longer accepted.

Is it also happening without minecart experiments turned on?

For future reference: it was a combination of MC-272333 and spawnRadius gamerule set to 1000

Only \u0000 can be used for padding, updated log message

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