Block state rendering (contexts such as block displays, enderman arms, etc.) of chest for left and right block states uses single chest texture.
Steps to Reproduce
Use one of the following commands to summon an entity with the chest block render to a half chest type:
/summon minecraft:block_display ~ ~ ~ {block_state:{Name:chest,Properties:{type:right}}} /summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:chest,Properties:{type:right}}} /summon minecraft:copper_golem ~ ~ ~ {NoAI:1,equipment:{saddle:{id:copper_chest,components:{block_state:{type:right}}}}}❌Chest block state render uses wrong texture
Expected Behavior
The chest block state rendering would use the correct texture for the respective half of the chest just like the chest block itself does.