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MC-306708

Block state rendering of chests for the left and right block states uses the single chest texture

Block state rendering (contexts such as block displays, enderman arms, etc.) of chest for left and right block states uses single chest texture.

Steps to Reproduce

  1. Use one of the following commands to summon an entity with the chest block render to a half chest type:

    /summon minecraft:block_display ~ ~ ~ {block_state:{Name:chest,Properties:{type:right}}}
    /summon minecraft:enderman ~ ~ ~ {NoAI:1,carriedBlockState:{Name:chest,Properties:{type:right}}}
    /summon minecraft:copper_golem ~ ~ ~ {NoAI:1,equipment:{saddle:{id:copper_chest,components:{block_state:{type:right}}}}}
    • ❌Chest block state render uses wrong texture

Expected Behavior

The chest block state rendering would use the correct texture for the respective half of the chest just like the chest block itself does.

Attachments

Comments 2

EpicGamerX125

boq

Confirmed

Platform HC

Normal

Textures and models

26.1 Snapshot 11

26.1 Pre-Release 1

Retrieved