mojira.dev

EpicGamerX125

Assigned

No issues.

Reported

MC-297077 Happy Ghasts with NoAI do not update or save ropes texture Fixed MC-296567 Waypoints on locator bar do not respect team colors Fixed MC-296542 Waypoints on locator bar do not adjust to 3rd person front camera Fixed MC-296538 Rarity of Dried Ghast is inconsistent with its crafting ingredients Fixed MC-296449 Rendering in the Search Items tab is broken when the search text is highlighted Invalid MC-296439 Text to the right of the caret in text fields such as chat are offset to the left by 1 pixel Duplicate MC-296419 Spectators' names in multiplayer tab list render improperly compared to 1.21.5 Fixed MC-280439 Values out of bounds for float and double parse successfully in SNBT resulting in storing the value Infinity Fixed MC-276365 Armor sleeves do not follow arms when switching to and from items and on item use animations Fixed MC-275566 Game crash when trying to open various GUIs with Fabulous graphics Fixed MC-275537 Sliding down honey blocks is slower than in previous versions Fixed MC-272442 Comparator output of jukebox no longer persists on music disc finish Fixed MC-268191 You can "equip" horse armor and wolf armor by right clicking while holding it and it vanishes Duplicate MC-267921 Cannot edit signs beyond default block reach Fixed MC-266553 Trial keys can be found in trial chamber entrance chests and corridor pots Works As Intended MC-266425 Recipes for new waxed copper blocks are not grouped Confirmed MC-264565 "bundle" folder in the sprites directory with only an mcmeta file Fixed MC-264557 The file names for the food full and half sprites for both normal and hunger are backwards Fixed MC-261551 A row of pixels on the smithing GUI hammer is stretched vertically Confirmed MC-261304 Cyan dye crafting recipes are not grouped Fixed

Comments

The sprites are used for indicating waypoint distance. The default style has the sprite get smaller the farther away the waypoint is using the default distances. Styles can define a near_distance and a far_distance, and the waypoint renders one of the sprites depending on where the distance falls in that range. First sprite is used up to near_distance, last sprite is used after far_distance, and the other sprites are split linearly over the distance range.

Waypoint styles are referenced in the assets/minecraft/waypoint_styles/ folder. The folder assets/minecraft/textures/gui/sprites/hud/locator_bar_dot/ is just where the waypoint styles get the sprites from, and the waypoint styles can reference multiple sprites for showing distance. The default style is just default, referencing the default_[0-3] sprites, and that is the only one provided by vanilla.

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That resolved the issue. Thank you.

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Got the crash when going back and forth through a nether portal

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Since the changelog says that NaN and Infinity are not supported, I would expect this to not be intentional

Cannot reproduce. Probably is a graphics issue. Did you restart your computer, not just the game?

Fixed in 25w03a along with the entity variant component changes

Upon further testing, the layer preview does not update its layer type count past what it has already displayed previously. Adding additional layers cuts off layers below in the preview, but they are still present in the preset box when you go to edit again. If you click recreate on a superflat world that has more layer types, it shows all properly but cuts off at the bottom when adding more layer types, still showing only the initial number of layer types. Removing one layer type from the recreated superflat crashes as well as that is less than what the preview shows, since the preview cannot display a layer that does not exist.

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The game crashes when less than three block IDs are specified. The game crashed when I removed the bedrock layer of the classic flat preset, and explicitly adding 2 additional separate layers of air to the void preset loaded fine.

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