I was able to see them for a short period, but after some time they stopped doing it and I never saw it in game again. It’s probably in there somewhere, but it’s probably broken to a point that it is practically nonexistent.
The sprites are used for indicating waypoint distance. The default style has the sprite get smaller the farther away the waypoint is using the default distances. Styles can define a near_distance and a far_distance, and the waypoint renders one of the sprites depending on where the distance falls in that range. First sprite is used up to near_distance, last sprite is used after far_distance, and the other sprites are split linearly over the distance range.
Waypoint styles are referenced in the assets/minecraft/waypoint_styles/ folder. The folder assets/minecraft/textures/gui/sprites/hud/locator_bar_dot/ is just where the waypoint styles get the sprites from, and the waypoint styles can reference multiple sprites for showing distance. The default style is just default, referencing the default_[0-3] sprites, and that is the only one provided by vanilla.
That resolved the issue. Thank you.
Got the crash when going back and forth through a nether portal
Since the changelog says that NaN and Infinity are not supported, I would expect this to not be intentional
Is the biome at the world origin (0,0,0) also in jungle or in a cave biome?