mojira.dev

EpicGamerX125

Assigned

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Reported

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MC-306708 Block state rendering of chests for the left and right block states uses the single chest texture Fixed MC-306017 The mainhand arm doesn't swing when making a tamed wolf sit or stand while holding a dye the color of its collar Confirmed MC-302783 Baby nautiluses use #minecraft:nautilus_taming_items instead of #minecraft:nautilus_food for growing up Fixed MC-302032 Static profiles no longer resolve texture data unless an id or name is provided Fixed MC-301858 Player profile data for mannequins copied from `/fetchprofile` uses the parent field "player" instead of "profile" Invalid MC-297077 Happy Ghasts with NoAI do not update or save ropes texture Fixed MC-296567 Waypoints on locator bar do not respect team colors Fixed MC-296542 Waypoints on locator bar do not adjust to 3rd person front camera Fixed MC-296538 Rarity of Dried Ghast is inconsistent with its crafting ingredients Fixed MC-296449 Rendering in the Search Items tab is broken when the search text is highlighted Invalid

Comments

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Is the biome at the world origin (0,0,0) also in jungle or in a cave biome?

I was able to see them for a short period, but after some time they stopped doing it and I never saw it in game again. It’s probably in there somewhere, but it’s probably broken to a point that it is practically nonexistent.

The sprites are used for indicating waypoint distance. The default style has the sprite get smaller the farther away the waypoint is using the default distances. Styles can define a near_distance and a far_distance, and the waypoint renders one of the sprites depending on where the distance falls in that range. First sprite is used up to near_distance, last sprite is used after far_distance, and the other sprites are split linearly over the distance range.

Waypoint styles are referenced in the assets/minecraft/waypoint_styles/ folder. The folder assets/minecraft/textures/gui/sprites/hud/locator_bar_dot/ is just where the waypoint styles get the sprites from, and the waypoint styles can reference multiple sprites for showing distance. The default style is just default, referencing the default_[0-3] sprites, and that is the only one provided by vanilla.

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[media: 2025-04-23 23-45-07.mp4]

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[media: 2025-04-09 23-36-33.mp4]

That resolved the issue. Thank you.

[media: 2025-04-09_21.36.07.png]

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Got the crash when going back and forth through a nether portal

[media: 2025-03-11 15-19-50.mp4]
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Since the changelog says that NaN and Infinity are not supported, I would expect this to not be intentional

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