When I execute /waypoint modify @s style set bowtie
(for any entity, not @s per se) the locator bar doesn’t show that style, instead it shows a pattern that looks a little like the “bad texture def” chessboard style. And after that, use “style reset” doesn’t change it, it stays in this broken style. And it isn’t just bowtie, also default_[0-3] do the same.
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To reproduce:
Summon armor stand nearby, with the tag “stand”
/attribute @n[tag=stand] waypoint_transmit_range base set 10000
At this point the stand should appear in the locator bar. If not, fix that somehow, I don’t know why it wouldn’t.
Notice the locator bar “dot” for the stand. It should be one color
/waypoint modify @n[tag=stand] style set default_0
Notice the locator bar “dot” for the stand. It will look like the image, a checkerboard with black and some color, possibly a different one than the actual original.
/waypoint modify @n[tag=stand] style reset
Notice that the “dot” is still weird.
Can you attach a screenshot that shows what you see after running /waypoint modify @n[tag=stand] style reset
?
For me the icon appears back as it did before.
Ah yep, sorry for the misunderstanding there. I’ve just taken a look at the assets on the 25w17a.jar and it looks like it’s mean tto be appearing as a cube. For reference:
[media]I have also confirmed this bug report.
Waypoint styles are referenced in the assets/minecraft/waypoint_styles/
folder. The folder assets/minecraft/textures/gui/sprites/hud/locator_bar_dot/
is just where the waypoint styles get the sprites from, and the waypoint styles can reference multiple sprites for showing distance. The default style is just default
, referencing the default_[0-3]
sprites, and that is the only one provided by vanilla.
Ah, now I see. I don’t see what it means to have multiple sprites in the list, though. Still, that explains the behavior. Thanks!
The sprites are used for indicating waypoint distance. The default style has the sprite get smaller the farther away the waypoint is using the default distances. Styles can define a near_distance
and a far_distance
, and the waypoint renders one of the sprites depending on where the distance falls in that range. First sprite is used up to near_distance
, last sprite is used after far_distance
, and the other sprites are split linearly over the distance range.
Thank you for your report!
After consideration, the issue is being closed as Invalid.
This report does not describe a bug.
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As a side note, you might notice in the image that the colors in the weird waypoint dot texture don’t correspond to the colors of the waypoints, which are named in the armor stands (for instance, the one in the middle should be a gold waypoint). I don’t know whether that matters or not.