When you rename your saddle, put in on the pig and then kill the pig, saddle that pop out is not renamed.
What I expected to happen was...:
When i kill a pig, on what i put renamed saddle earlier, saddle that pop out should be renamed as well.
What actually happened was...:
When i put renamed saddle on a pig and then kill it, saddle that pop out have his original name.
Steps to Reproduce:
1. Rename saddle
2. Put in on the pig
3. Kill the pig
3. Collect the saddle and look at its name.
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Confirmed for
15w42a Even though I think the screenshot / picture / art is not necessarily needed
Unlike the EntityHorse which stores the saddle as SaddleItem
, the Pig only stores a boolean
Saddle
. This means after a saddled pig dies the game creates a new saddle item.
This is not a duplicate of MC-1981 as this issue is about renamed entities not using their CustomName
as name for the dropped item and arrows shot by dispenser losing their name completely.


I cannot agree with you on that. MC-116 is like this report not a duplicate of MC-1981. It is the fact that they are not stored as item (which they should). See for example the EntityHorse which has a own tag for storing the saddle as an item.
And I am not too happy with being the reporter of MC-1981 now if that report still stays the main report for all item / entity lose data bugs.

It was decided that these reports are to be consolidated into one. This was a while ago, before my time here. You can message /r/Mojira if you want it split up, until then I'll take and fix up MC-1981.