Similar to MC-134696 but I was told to create a new issue.
The bug
Cods can rapidly spawn and despawn. They don't respect their cap. This can cause 400+ cods to spawn, dropping the server performance.
This happens more regularly when moving into unloaded chunks, but this is not always required. After a minute the numbers go back down. I printed the number of cods in chat every 10 seconds and attached a screenshot with the results.
How to reproduce
Load chunks near an ocean where cods spawn.
Cods should start spawning immediately.
/execute if entity @e[type=cod]
shows how many cods are loaded. In my testing this could be as high as 500 entities.Notice the server performance has dropped significantly.
Linked issues
is duplicated by 1
Attachments
Comments 3
From the 20w10a changelog:
Fish now despawn when further than 64 blocks away from the closest player
So, this should be fixed now?
It's pretty interesting.
/kill @e[type=!player]
while being at an ocean and then doing/execute if @e[type=cod]
-> over 600 entities.Sit around for a while, most of them despawned, only 29 left for me.
Moving around might spawn enormous amounts again.