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MC-168784

Pistons misplace the player p2

Following up MC-168782, I didn't know if I should've put it in there or make a seperate report for it.

 

Description

When testing the concept in MC-168782 further, I found something similar but different. Anyway, it still involves a piston firing on a 1 tick clock and when moving from the base of the piston, towards the head of the piston, instead of walking off the edge and possibly spazzing out a bit, the player gets teleported back onto the base of the piston. Making it possible to loop endlessly within that space. But this happens with the full width of the piston and here is does not matter whether or not you walk or sneak. Sadly this isn't as consistant. Running doesn't seem to have any issues with it.

 

Expected behaviour

The player walks off the edge of the piston's head.

 

Actual behaviour

The player gets teleported back onto the base of the piston.

 

Steps to reproduce
1. Build a simple 1 tick clock using 2 repeaters
2. Power a sideways piston with that clock
3. Walk from the base of the piston towards the head, walking or sneaking.
4. After a bit of back and forth, you should now be back where you were once before

 

Video
Link_to_video

 

Linked issues

Comments 2

There should be only one report per issue.

Closing as duplicate, please add the extra details to the main ticket as its easier to follow that way 🙂

Thijs Weenink

(Unassigned)

Unconfirmed

(Unassigned)

1.15.1

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