mojira.dev
MC-169451

Taking fall damage after having Levitation 255 launches you into the air

When you take falldamage after having levitation 255 you bounce a hunderd or so blocks into the air for apparently no reason. This only happens if you take falldamage, so it cannot happen when you are in creative. Having a high enough jump boost level also stops you from taking falldamage, so that also negates it. For some reason the damage just gives you an insane amount of momentum upwards.

Video: https://www.youtube.com/watch?v=I8VqJfSOffc

Levitation 255 is generally used in command creations and datapacks as it stops you from either floating up or down. Taking falldamage afterwards is obviously something that will occur regularly.

Related issues

Comments

violine1101

Thank you for your report!
We're actually already tracking this issue in MC-10755, so I resolved and linked this ticket as a duplicate.

However, that ticket has already been resolved. That means that this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.

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1.15.1

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