I guess this happens only when summoned.
/summon minecraft:falling_block ~ ~10 ~ {BlockState:{Name:"minecraft:sand"},Time:1}
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The falling block will pop off if it isn't aligned well with the hole. You can use this command to see that everything works well:
/execute align xz positioned ~.5 ~ ~.5 run summon minecraft:falling_block ~ ~10 ~ {BlockState:{Name:"minecraft:sand"},Time:1}
I think you had the gamerule doEntityDrops
set to false
so it didn't drop.
Could you explain how to replicate this.