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MC-172576

Summoning an entity with a falling_block as a passenger causes the falling_block to initially spawn at the entity's feet and then shoot upwards.

When summoning an entity with a falling_block as a passenger, the falling_block initially spawns at the entity's feet, then shoots upwards to where it should be. Example command:

/summon minecraft:armor_stand ~ ~ ~3 {NoGravity:1,Passengers:[{id:"minecraft:falling_block",Time:1}]}

If the entity(armor stand in this case) is spawned on the ground, the falling_block instantly becomes a block because of its initial starting position at the entity's feet.

 

The attached .gif shows frame-by-frame exactly what happens.

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Thank you for your report!
We're actually already tracking this issue in MC-145113, so I resolved and linked this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature in the future to see if the issue has already been reported.

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Zoltan

(Unassigned)

Unconfirmed

(Unassigned)

1.15.2, 20w07a

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