When a bee nest/hive contains a bee(s) it earns nbt, due to it containing random UUIDS, motions and positions, you are not able to get a stack with multiple cuantities other than 1,
This affects the reading that a comparator does in containers with the item,.
For example a bee hive with bees, will output a signal of 1 in a hopper, but since it wont stack to other bee nests it should output a redstone strength of 3.
(Note that I am not saying that a comparators makes a direct read of the nest, but from a hopper with a nest inside)
On a side note, since no other item in game has the ability to make a transition from an item stackable to a non stackable, I would leave to developers to decide whether this is WAI or wont fix or fixing it.
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They are still stackable though. Afaik bee nests don't hold uuids. But right, bee nests and bee hives with nbt should be unstackable.
So 2 bee hives (or more) with the exact same NBT can stack together. I don't want this to change, it's cool
Neither of those things is the point of the ticket. The point of this ticket is that comparator should read it as an unstackable item. Since this is unclear this should be led to developers to decide. For further disccussion I think that the mojira reddit should be use.
Another solution to consider:
Comparator should read empty nest as 1/64 of stack and 21/64 for each bee inside: 22/64 for nest with 1 bee, 43/64 for 2, 64/64 for full bee nest.
Is "contains 2 bees" text made by you with command? Or is it in game?