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MC-173907

Creeper swell value is not stored in NBT

Overview

The swell value of creepers, i.e. how close they are to the explosion, is not written to NBT. This means a creeper will never explode if it is constantly saved and reloaded.
Additionally, this is inconsistent with the maxSwell value (NBT tag Fuse) which is written to NBT.

How to reproduce

  1. Summon a creeper

  2. Ignite it using flint and steel

  3. Just before it explodes close and reopen the world

    • Alternatively sending an ignited creeper through a dimension resets its swell value

Outcome

The creeper does not immediately explode but instead starts to swell again

Linked issues

Attachments

Comments 11

I have reworded your report to describe the underlying issue a little bit more, otherwise it could have been considered a duplicate of MC-75045. I hope you are fine with this.

Ty.
I'm glad I did not make a dupe.
I checked like 4 to 5 time 😛
Hope it gets fixed in 1.16 lol but they do have a hell of a lot there doing.

There doing.
Dame auto correct

Can confirm in 20w49a.

Can confirm in 1.17.1.

1 more comments

can confirm in 1.18.1 pre 1

is the owner of this report still active?

 

confirmation for 1.18.2

Can confirm in 1.19.2.

bevan

ncolyer11

(Unassigned)

Confirmed

Platform

Low

Entities

creeper, nbt

1.15.2, 20w10a, 1.16.3, 1.16.4 Pre-release 1, 20w49a, ..., 24w09a, 24w11a, 1.21.3, 24w45a, 1.21.4

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