mojira.dev
MC-178771

Skeletons/strays/wither skeletons with a bow in their offhand don't use the correct animation for shooting

The bug

All variants of skeletons can hold their bows with one hand when spawned with a bow in their offhand which resembles skeletons before 1.9, but still has the same AI as of today.

How to reproduce

  1. /summon skeleton ~ ~ ~ {HandItems:[{},{id:bow,Count:1b}]}

    This does not only affect skeletons however. Withered skeletons and stray skeletons are also affected.

  2. Go to survival
    → ❌ The hostile skeleton holds its bow with one hand, which resembles the old skeleton AI before 1.9, but the bow retains the pulling animation.

Linked issues

Attachments

Comments 9

Can confirm, but a skeleton that is spawned left-handed from other way than the command look normal.

Can confirm in 20w49a.

Can confirm in 21w03a.

Can confirm in 21w07a.

Can confirm in 21w15a.

Can confirm in 1.17.1.

Can confirm in 1.18.1.

Can confirm in 1.18.2 and 22w11a.

Can confirm in 1.19.2.

DrownedZombie

(Unassigned)

Confirmed

Mob behaviour

20w15a, 20w16a, 20w17a, 20w18a, 20w19a, ..., 1.19.4, 23w17a, 1.20 Release Candidate 1, 1.20, 1.20.1

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