Sometimes (not always) an animation will not work, instead it shows the placeholder texture. I couldn't figure out the circumstances of when this happens and when it doesn't, but I will attach 2 resource packs. One that works and one that doesn't.
What I expected to happen:
The animation would work.
What actually happened:
The block only showed the placeholder texture
Steps to recreate:
1. Download and install attached resource pack.
2. Place dirt block
Linked issues
is duplicated by 3
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Comments 8
Grum,
Does this mean we should edit out mcmeta files or leave them as is for the next snapshot? I had a the same issue.
I don't see a difference between my working and not working examples, but ok. Just so you know, I didn't make those files. The converter did. I really wish it was more reliable and less buggy. (Edit: by "it" I mean the converter)
Caleb: agreed, right now my latest version of the game load your problematic pack without issues. We'll push out a 'c' within the next couple of days.
this still happens in the 1.6.1 snapshot, unless you have release a new version of texture ender that i haven't downloaded yet...
Dominic: I had the same problem, but it turned out that in my original .txt files (and converted mcmeta files) I had defined a frame that didn't exist. So say my animation is 10 frames long, the .txt/mcmeta file should have frames 0-9 in it not 0-10. This might be your problem because the resource pack I attached works now.
Dinnerbone did re-upload the converter to fix some bugs with it, but it's probably not the problem.
Trailing comma means you're leaving a null-value to be parsed at the end.
We'll see if we can make the parsing more lenient in that regard.